![magicdraw 9 magicdraw 9](https://i.ytimg.com/vi/rjgOdl_0ycM/maxresdefault.jpg)
It is recommended to load third-party XMI files with UML 1.4 into previous MagicDraw (up to 9.5 version) first, then save into native MagicDraw XML file and try to open (migrate to UML 2) using MagicDraw. Only native MagicDraw files with UML 1.4 model can be loaded correctly into MagicDraw. You will not be able to open the converted project in previous MagicDraw versions. We also do not recommend migrating to UML 2 in the middle of intensive project. We strongly recommend backing up all the projects before conversion. Project load mechanism in MagicDraw will automatically detect UML 1.4 projects and will convert it to UML 2. Projects that are based on UML 1.4 have to be converted to UML 2 in order to work with MagicDraw. Some elements and properties were removed. UML 2 also defines new model element types, introduces new properties. One of the biggest issues with UML 2 is that it is not backward compatible with UML 1.4. “Autoupdate issues” on page 11 specifies possible autoupdate problems.īasic concepts and instructions MagicDraw is based on UML 2 metamodel while previous MagicDraw versions were based on UML 1.4.
Magicdraw 9 how to#
![magicdraw 9 magicdraw 9](https://docs.nomagic.com/download/attachments/36311025/magicGrid_pillars.png)
![magicdraw 9 magicdraw 9](https://www.3ds.com/uploads/pics/no-magic-magicdraw-scooter-system-configuration-2.png)
How to use MagicDraw Project Converter to convert MagicDraw 9.x or earlier projects to MagicDraw 17.0 projects.
![magicdraw 9 magicdraw 9](https://docplayer.net/docs-images/40/21179102/images/7-0.png)
“Migration of projects using MagicDraw Project Converter” on page 5 provides instructions.“Basic concepts and instructions” on page 4 describes techniques and main ideas of migration.Please review this information, so you can prepare your projects before loading them with MagicDraw. There might be situations when the migration facilities may not import 100% of the model and data loss may occur. However, the new standard is not backward compatible. We've put all our best effort in order to implement UML 1.4 model migration to the version UML 2. It is a significant change so it is very important that you get familiar with these changes before migrating your projects to UML 2.
Magicdraw 9 manual#
M IGRATIO N TO UML 2 How to use this manual As of MagicDraw 10.0 we have moved from UML 1.4 metamodel to UML 2. Tracing migration problems Autoupdate issues 11 Preparing old Teamwork projects 7 Converting Teamwork Projects 7 Special Cases Of Teamwork Modules 7 Converting Local Versions of Teamwork Projects 8 Converting Teamwokr Projects on IDE Integration 8 Problems and solutions of data mapping 8 Class Diagram 9 Sequence Diagram 9 State Diagram 10 Activity Diagram 10 Implementation Diagram 11 How to use this manual 4 Basic concepts and instructions 4 Migration of projects using MagicDraw Project Converter 5 Migration of modules and profiles 5 Conversion of Modules 6 Solving Cyclic Usages 6 Converting Stereotypes/Profiles 6 All information copyright 2004-2014 by No Magic, Inc. and is not to be shared, copied, or reproduced by any means. All material contained herein is considered proprietary information owned by No Magic, Inc.